module EHE
{

		item Hat_SPHPolice
	{
		DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Police SPH-3 Pilot Helmet,
		ClothingItem = Hat_SPHPolice,
		BodyLocation = Hat,
		Icon = HelicopterHelmetPolice,
		CanHaveHoles = false,
		BloodLocation = FullHelmet,
		ClothingItemExtra = EHE.Hat_SPHPoliceVISORUP,
        ClothingItemExtraOption = VisorUp,
		ClothingExtraSubmenu = VisorDown,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 30,
		Insulation = 0,
		WaterResistance = 0.40,
        Weight = 1.5,
		Tooltip = Tooltip_SPHPolice,
    }

		item Hat_SPHPoliceVISORUP
	{
		DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Police SPH-3 Pilot Helmet (Up),
		ClothingItem = Hat_SPHPoliceVISORUP,
		BodyLocation = Hat,
		Icon = HelicopterHelmetPolice,
		CanHaveHoles = false,
		BloodLocation = FullHelmet,
		ClothingItemExtra = EHE.Hat_SPHPolice,
        ClothingItemExtraOption = VisorDown,
		ClothingExtraSubmenu = VisorUp,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 30,
		Insulation = 0,
		WaterResistance = 0.40,
        Weight = 1.5,
		Tooltip = Tooltip_SPHPolice,
    }

		item Hat_SPHMilitary
	{
		DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Military SPH-3 Pilot Helmet,
		ClothingItem = Hat_SPHMilitary,
		BodyLocation = Hat,
		Icon = HelicopterHelmetMilitary,
		CanHaveHoles = false,
		BloodLocation = FullHelmet,
		ClothingItemExtra = EHE.Hat_SPHMilitaryVISORUP,
        ClothingItemExtraOption = VisorUp,
		ClothingExtraSubmenu = VisorDown,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 30,
		Insulation = 0,
		WaterResistance = 0.40,
        Weight = 1.5,
		Tooltip = Tooltip_SPHMilitary,
    }

		item Hat_SPHMilitaryVISORUP
	{
		DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Military SPH-3 Pilot Helmet (Up),
		ClothingItem = Hat_SPHMilitaryVISORUP,
		BodyLocation = Hat,
		Icon = HelicopterHelmetMilitary,
		CanHaveHoles = false,
		BloodLocation = FullHelmet,
		ClothingItemExtra = EHE.Hat_SPHMilitary,
        ClothingItemExtraOption = VisorDown,
		ClothingExtraSubmenu = VisorUp,
		BiteDefense = 100,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 30,
		Insulation = 0,
		WaterResistance = 0.40,
        Weight = 1.5,
		Tooltip = Tooltip_SPHMilitary,
    }

	    item Hat_SPHBlack
	{
		DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Black SPH-3 Pilot Helmet,
		ClothingItem = Hat_SPHBlack,
		BodyLocation = Hat,
		Icon = HelicopterHelmetBlack,
		CanHaveHoles = false,
		BloodLocation = FullHelmet,
		ClothingItemExtra = EHE.Hat_SPHBlackVISORUP,
        ClothingItemExtraOption = VisorUp,
		ClothingExtraSubmenu = VisorDown,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 30,
		Insulation = 0,
		WaterResistance = 0.40,
        Weight = 1.5,
		Tooltip = Tooltip_SPHBlack,
    }

		item Hat_SPHBlackVISORUP
	{
		DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Black SPH-3 Pilot Helmet (Up),
		ClothingItem = Hat_SPHBlackVISORUP,
		BodyLocation = Hat,
		Icon = HelicopterHelmetBlack,
		CanHaveHoles = false,
		BloodLocation = FullHelmet,
		ClothingItemExtra = EHE.Hat_SPHBlack,
        ClothingItemExtraOption = VisorDown,
		ClothingExtraSubmenu = VisorUp,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 30,
		Insulation = 0,
		WaterResistance = 0.40,
        Weight = 1.5,
		Tooltip = Tooltip_SPHBlack,
    }

		item Hat_SPHCivilian
	{
		DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = SPH-3 Pilot Helmet,
		ClothingItem = Hat_SPHCivilian,
		BodyLocation = Hat,
		IconsForTexture = HelicopterHelmetCivilian;HelicopterHelmetCivilianRed,
		CanHaveHoles = false,
		BloodLocation = FullHelmet,
		ClothingItemExtra = EHE.Hat_SPHCivilianVISORUP,
        ClothingItemExtraOption = VisorUp,
		ClothingExtraSubmenu = VisorDown,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 30,
		Insulation = 0,
		WaterResistance = 0.40,
        Weight = 1.5,
		Tooltip = Tooltip_SPHCivilian,
    }

		item Hat_SPHCivilianVISORUP
	{
		DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = SPH-3 Pilot Helmet (Up),
		ClothingItem = Hat_SPHCivilianVISORUP,
		BodyLocation = Hat,
		Icon = HelicopterHelmetCivilian,
		CanHaveHoles = false,
		BloodLocation = FullHelmet,
		ClothingItemExtra = EHE.Hat_SPHCivilian,
        ClothingItemExtraOption = VisorDown,
		ClothingExtraSubmenu = VisorUp,
		BiteDefense = 100,
		ScratchDefense = 100,
		ChanceToFall = 30,
		Insulation = 0,
		WaterResistance = 0.40,
        Weight = 1.5,
		Tooltip = Tooltip_SPHCivilian,
    }
}